![]() Using the Element Gun in space he draws tremendous amounts of Earth and Water to create his own big rock embedded snowball, he keeps drawing the matter even after Ship warns him that the original Star Lord never drew so much at a time. Not having any handy nearby he decides to create his own. So he decides that his strategy would be to drop something on it. As the plot develops he needs to break into a super secure fortress. In a sequel comic, a man finds Star Lord's sentient ship, over a decade since the title hero has disappeared and takes upon his mantle. His signature weapon was the Element Gun, a device that could draw on any of the 4 elements, which he'd usually use to bash around his foes. Some of you folks might remember a comic book character by the name of Star-Lord. Nothing in the spell indicates that water mixed with created water disappears. ![]() I'm not sure exactly how having your soil entirely stripped of moisture every 24 hours and then replaced by water poured on top would affect crops, but I imagine there are quite a few that wouldn't do well in such conditions. Also, any water not absorbed by the plants in the 24 hour window instantly disappears, leaving the ground bone dry. You can't make enough water to shift the needle on the problem that's like trying to pay off your mortgage by looking in pay telephones for spare dimes. The TL DR version? "No, it can't be used to water crops." This more generally applies to almost any large group, especially a settlement, that is under some sort of general drought. You can't make enough water to shift the needle on the problem that's like trying to pay off your mortgage by looking in pay telephones for spare dimes.Īlso, any water not absorbed by the plants in the 24 hour window instantly disappears, leaving the ground bone dry. He'd envy the kind of life modern medical residents get. So your third level cleric could just keep a single family's crops watered, with about four hours left over every day for things like sleeping and eating. If you're looking at the historical demographics, a 120 acre "hide" was usually farmed by about four families, about 30 acres was a typical family farm, of which 20 acres was actually under the plow at any given time (due to the need to let land lie fallow). A third level caster can cut it down to just over an hour, but that's still not something you want to rely on. Assuming a first-level caster, that's 1940 castings of the create water spell, just over three hours of solid casting. If you've got a one-acre plot, an acre-inch is 27,160 gallons. The water disappears after 24 hours, but the nourishment from consuming it is not negated.Īs a general rule of thumb, crops need about an inch of water per week. Generally without getting paid for his time? After 10 minutes of that most people would be ready to chew through a wall, let alone doing it every day for 8 hours for years at a time.Įntryhazard wrote: Chiming in for Create Water, it can be used to water crops. So you've got a nominal professional, and that person is going to do an elementary task for their field, over and over all day long? It's like giving an engineer a basic algebra problem and telling them to solve it 10 times a minute, showing all steps. Casting a cantrip is an act that requires at least basic training and understanding in your field. ![]() I also find player tend to neglect the sheer tedium of some schemes. ![]() His personal power is more important than good solutions to problems - and, ultimately, more important than his own survival, as it turns out. Plugg is the pirate equivalent of that crappy middle manager who would rather make sure everyone know who is boss than be an effective leader. That would take power away from him and give it to the PCs. Plugg wants an excuse to kill the party.there's no way he'd allow a lowly crew member to become indispensable by being the crew's only source of water. ![]()
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